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<description>Notes on counting, craft and building Last.</description><language>en</language>
<item><title>Countdowns are harder than they look</title><link>https://www.lastdayssince.app/blog/countdowns/</link><guid>https://www.lastdayssince.app/blog/countdowns/</guid>
<pubDate>Sat, 26 Sep 2026 12:00:00 GMT</pubDate><description>A 9:00 flight in Lisbon shouldn&#x27;t move when your phone changes time zone. Some times don&#x27;t exist. Some happen twice. Here&#x27;s how Until handles it.</description></item>
<item><title>Your prints will look the same in 2030</title><link>https://www.lastdayssince.app/blog/prints-2030/</link><guid>https://www.lastdayssince.app/blog/prints-2030/</guid>
<pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate><description>Every print in Last. is a pure function of a seed. No clock, no randomness, no surprises, and your private names never touch the art.</description></item>
<item><title>Why Last. has no streaks</title><link>https://www.lastdayssince.app/blog/no-streaks/</link><guid>https://www.lastdayssince.app/blog/no-streaks/</guid>
<pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate><description>Miss one day and the flame dies. Real life isn&#x27;t daily, so Last. counts since, not in a row.</description></item>
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